/*
 *   Copyright (C) 2008 - 2009  FireBalls
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// includes
#include "FireBalls.h"

// Funktion, die Variablen bearbeitet/verarbeitet;
// jede Runde einmal
void FireBalls::Loop() {

    switch(game_status) {
        case GAME:

            if(level[player->getLevel()].getActive() == true) {
                level[player->getLevel()].Loop();
            } else {
                // Gewonnen/Verloren/Fehler/Level nicht vorhanden/Level nicht bereit
                gone();
            }

           // cout << player->getLevel() << endl;


            if(player->getLives() <= 0) {
                // Gewonnen/Verloren/Fehler/Level nicht vorhanden/Level nicht bereit
                gone();
            }

            break;
        case MENU:
            break;
        case OPTION:

            break;
        case HIGHSCORE:

            break;
        case INPUT:
            break;
    }


    // Zeit Intervall einhalten und Fps log schreiben
    fps->Loop();

}
